Sector Satellites Allows satellites to pull prices from all stations in a sector.Adds a few more features to advanced satellites.Adds 3 more satellites, one with passive radar unless hostiles are closeby, an interdiction satellite, (Piracy!) If you don't have satellites he will eventually find something. You'd need a lot of normal satellites to fill the same volume. Added gates as a possiblility to be detected by Satellites aswell, not just by Survey Units. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This is a simple mod that extends the range of satellites to 75km and 150km respectively. This X4: Foundations mod allows for training of employees through normal chat… 135 downloads. - mark bug when mod wasn't installed in the X4 Foundations\extensions directory, added check for assets that will warn the player about missing assets which might indicate a wrong install location. In order to be able to use this MOD, you need to have the X4: ... Download Trade Receiver Satellites MOD (V2 - Latest) Did this MOD work for you? This mod will be of great use to new players that are struggling to get money in the … 6 Satellite Start up: The drone will not allow you to engage/start the motors till it has reached 6 satellites on the controller. Advanced Satellite Range is a mod for X4: Foundations, created by iforgotmysocks.. Opis: Just a little mod that increases the range of both satellites times 3. ~ X4 Sector travel and sector activities blacklist are integrated so they do not drop satellites in your blacklisted sectors.. ~ Plus your AI pilots will gain experience if they deserve it.. # How to use this mod: With this extension mod in X4 foundations you can get boosted satellite that show live prices on all stations and reveal hidden stations Last Update: 12 May 2020. mod won't be activated until installed correctly, .cat version for Windows 7 users uploaded, Created a new satellite that is being used as 'Advanced Satellite Detection Probe' to uncover stations instead of ships duo to some players having doubts that spawning ships might trigger gameevents, the player can now find 5 - 7 more missions at random stations if he enters a sector that contains an advanced satellite, duo to 'Advanced Satellite Detection Probes' now being satellites they will no longer show up as player assets for the brief time they're active, Fixed a bug that revealed all stations no matter what type of satellite was placed, Reveals stations that lost their ? If enemies come in range, the satellite goes active, notifies the player via warnsound and notification + logbook message of the hostile ship's position. Reason is a station storage allocation issue that can have negative effects on ware availability (especially hull parts), when multiple mods are installed that add more equipment (-> me using just a few hullparts will counter the effect of other mods using the general satellite wares to a small extend, if SS is the only mod in use, that adds new deployables, it will just slightly increase the percentage of hullparts yards and wharfs can store - which is a good thing), fixed xenons storing wares used for satellite production - sorry about that, shouldn't have caused any issues (Important -> a few other mods having the same issue adding new utility equipment were recently updated. But yeah satellites are key to fast service. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Author: … Use a fast ship for this job. Learning All The Things. rewrote the script to be alot more efficient and ensure good performance without gameplay impact by the mod even if the player chooses to place hundrets of satellites, fixed a little bug that led to destroyed satellites still being recognized as functionall until the wreck dispawned, added a few missing languages to the context file, missing those seemed to have caused issues occationally, removed last cause that could trigger the ? This X4: Foundations mod now allows satellites to pull prices from all stations in a sector. Copyright © 2021 Robin Scott. ), - French localization added (translated by Phlt, thanks! Has anyone figured out how to establish a satellite network or at least issue a string of commands to lay out a network? They won't like it tho. last update Saturday, October 3, 2020. downloads 707. downloads (7 days) 5 All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. and Survey Units that allow the player to discover hidden treasures like data vaults or ships. This includes the prices of trade wares at a station. Removed the ability to set the lifetime of Survey Probes lower than 80 seconds which led to probes sometimes not discovering their targets in time. Hello guest register or sign in . X4: Foundations - CrystalFinder v.1.30 - Game mod - Download The file CrystalFinder v.1.30 is a modification for X4: Foundations, a(n) simulation game.Download for free. The powerful open-source mod manager from Nexus Mods. Submit Worked for 0% / based on 0 voters Related MODs to Trade Receiver Satellites. Posted almost 2 years ago. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Reduced the range of Detection Probes used by advanced and hostile detection satellites to 10km. nexusmodsでダウンロードして場合、X4 Foundationsフォルダ（X4.exeがある場所）にextensionsフォルダを作りその中にダウンロードして解凍したファルダを入れれば認識します。 ※GOG購入でSteamのModを導入する場合 1. advanced satellites are now able to detect all stations in a sector when placed. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This mod adds a new default job option for your pilots. The ship will cost around 1 Million. Uploaded: 02 Dec 2018. Adds a few more features to advanced satellites. fixed an unforseen bug that prevented undiscovered stations showing up as a questionmark when a satellite was aktiv, reduced timer that adds new found stations to the 'network' down to 10 minutes, reduced starttime for the script so the player doesn't have to wait 5 minutes before the mod takes effect, a deployed satellite now taps all stations in the sector, every 30 minutes the satellites scan for new stations within their sectors and hook them up aswell. About this mod Allows satellites to pull prices from all stations in a sector. ... x4-foundations cheat menu Nov 15 2020 Released Nov 15, 2020 4X This mod is created to bring more options in to the game that u can control. So he flies from station to station and resets the 5 hour timer for the Trade subscriptions. Allows satellites to pull prices from all stations in a sector.Adds a few more features to advanced satellites.Adds 3 more satellites, one with passive radar unless hostiles are closeby, an interdiction satellite, (Piracy!) Gameplay. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. X4: Foundations is the latest and the 7th version of the game that offers space-based simulation. Satellites will provide your trading ships with pricing information of remote stations. DESCRIPTION This is a simple mod that extends the range of satellites to 75km and 150km respectively. Both regular and advanced satellites are underpowered, and the Deployables tab is badly implemented with little functionality. To retrieve one of your deployed satellites you can simply fly into it, as you would for a floating cargo crate. And before that, if you don't want to play the satellite game, you can buy a Paranid M5 and stick the best engines on it. ... X4 Foundations Gameplay - New Mods and New Adventure - … The powerful open-source mod manager from Nexus Mods. Satellites are a place of tedium in X4. Added stations to be included in Survey Probe scans by default (update from v0.9 not needed when using the config mod). Created the Interdiction Probe that allows the player to shut down engines of l and xl sized ships if they pass through the 15km wide range of the Interdiction Probe. ), - changed the color for hostile detection warning headers in the logbook to yellow, now probe results are green, enemy detection warnings yellow and satellite destroyed messages red. Written by Malkuth / Dec 2, 2018 ... Having Satellites around all local Stations will help speed this up. Base game didn't have the option I'm pretty sure. Switched the icon of Detection Probes and the new Survey Probes to the icon of nav beacons to seperate them more destictively on the map, Added destruction notifications for satellites being killed, Nerfed the Interdiction Probe range from 15km to 8km to not have them shut down entire parts of sectors, Fixed a bug that stopped the list temporarily keeping track of hostile ships being purged sucessfully under certain circumstances, Fixed the Hostile Detection Satellite's short message notification only displaying 3 ships if they were too many to be displayed on the quick display, it now only shows the amount of xl and l ships in this case, more details can be seen in the logbook entry, Fixed a bug that sometimes led to station price updates not being removed when a satellite was quickly picked up again after placing it, Created the Hostile Detection Satellite with the same features as an advanced sat, but will survey for enemys without active radar. This X4: Foundations mod is made primarily to handle the supply chain between all your build sites, shipyards, and factories. Satellites allow you (and the AI) to keep vision in areas of the map. It works very fast, without caring about prices or profits, and can also sell to NPCs. Exploring. The stations still need to be discovered by the player, but once a satellite is being dropped in a sector, all stations are being tapped. Crystal Finder. You can automate the deployment of regular and advanced satellites using the Satellite Dropper mod. file size 18.7 KB. 7. Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will fly an accurate 600-900km radius hexagon shape. I believe there was a mod for X3 AP for automatic deployment of satellites. All rights reserved. Manage an empire or EXPLORE space in first person. Pretty sure that was one of the community mods in X3 as well. X4: Foundations. Log in to view your list of favourite games. this happens by spawning a temporary ship for each station inorder to remove the fog of war which are being destroyed again about a minute later.These ships won't be visible on the map, but will appear in the player asset menu. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. Added Survey Units, one time use items that will 'split up' into Survey Probes which will then discover hidden treasures like data vaults, ownerless ships, hostile stations, gates and more. Needs to enabled via the config mod! Disabled at default. X4: Foundations - How to AutoMine. ~ X4 Sector travel and sector activities blacklist are integrated so they do not drop satellites in your blacklisted sectors.. ~ Plus your AI pilots will gain experience if they deserve it..-----~~~~~ # How to use this mod: ~~~~~ Log in to view your list of favourite games. Copyright © 2021 Robin Scott. I mean, the range is a radius, so the covered area's a LOT more than 2x. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. This mod aims to bring the Star Wars Galaxy into the X4 universe, ships, locations, at the highest quality possible, giving you a chance to live the Star Wars universe where … X4 Foundations new mod called Sector Satellites. Basic satellite designs using initial tech, one for each race! You can also use a ship to automatically place satellites in every sector by using the Deploy Satellite Network command. Another advantage is that advanced sats have a longer radar range than enemies, who seem to like to kill satellites. Made alot of options configurable so the player can adjust the mod to his/her preferred playstyle using the seperate configuration mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. We The Players Winners - November/December. Plug in a Tradecomputer MK1 and put him on the "Visit known Stations" Command. Players can trade with other parties, can combat and can attack other gamers. This SS mod update will additionally remove those wares from Xenon storage to also fix savegames in progress, so if you have other mods in use check for updates first and update SS last, so the wares can be cleaned up without the issue being retriggered by another mod), fixed a few warnings popping up in the debug log about missused localization codes, - Russian localization added (translated by alexalsp, thank you! To manually deploy a satellite just eject it from your cargo bay - the satellite will appear behind your ship. Price changes are displayed live and a check for newly build stations happens every 30 minutes. disabled death notifications for used temporary ships in the logbook, please do a clean install to update (exit game, remove mod, start game, save the game, install mod again). All rights reserved. Manage an empire or EXPLORE space in first person. and Survey Units that allow the … After 80 seconds a logbook entry will be created informing the player about the probes findings. Right now i have to manually send a scout to a location and when they get there go back and issue manual deployment. The best part is the fact the game is "live" even when you are not online. H501SS firmware installation changes If your stock firmware version came with V2.1.16 and FC-1.1.29 then try using FC Tool V3 to upgrade. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Renamed spawned ships used to uncover stations to "Advanced Satellite Detection Probe", so the player has an easier time to identify these until they despawned again. I found the default distances of the satellites to be rather small for my liking and felt they should be increased a little bit to not only add some range, but also to decrease excessive satellite clutter that can occur in mid to late game.